Game: a boy and his blob (Wii)

The format/developer/publisher: Nintendo Wii, developed by Wayforward, published by Majesco Entertainment

The ten-word synopsis: Boy helps adorable alien blob get home using magic jellybeans.

Games boxes are cold and hard. Hugging a game box, especially the sleek, white Wii ones, is not entirely comfortable. However, seeing as it is unfortunately impossible to embrace a boy and his blob (The name doesn’t use any capital letters, that’s not me being lazy) in any other way, it’ll have to do. Wayforward’s adorable little jellybean-based puzzle-platformer is a game you just want to reach out and hug at warmly as you can. Continue reading

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Game: Picross E

The format/developer/publisher bit: Nintendo 3DS (Digital download), developed by Jupiter, published by Nintendo

The ten-word synopsis: It’s just some new puzzles for those addicted to Picross.

Two glances at the screenshot above and I’ve already solved that puzzle. I couldn’t simply look at it as a picture. Instead, it’s a challenge. It’s Picross challenging me. There’s no two ways about it: I’m an addict. I’m a Picross addict. And I’m proud of it. Continue reading

Game: Picross 3D

The system/publisher/developer bit: Nintendo DS, published by Nintendo, developed by HAL Laboratory

The ten-word synopsis: Chisel blocks to make an object using logic and numbers.

For a game that hinges itself around logic, Picross 3D doesn’t make a lot of sense. By rights, a slow-paced, ugly-looking puzzle game that just makes you count blocks for hundreds of hours worth of levels shouldn’t be fun. The appeal of Picross 3D, like it’s flat predecessor, is a mystery. Yet it remains just as endearing to play as the 2008 title, the bane of so many of its’ purchasers social lives. Continue reading